Three Pokémon Titles That Were Denied the Love They Deserved
In the wake of a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series is about as mainstream gaming titles around. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent pandemonium surrounding trading card values guarantees almost daily Pokémon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games go viral every year.
Yet in spite of that ubiquity and fame, some Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given numerous mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu